Bullet Glory

Privacy policy

Effective date: October 17, 2026

Bullet Glory is made by fakewaffle, llc, a Utah company (“we”). This policy describes how the game handles your data. The short version: the game has no account, no ads and no tracking, and it never sends anything to a server of ours. The only things that leave your device go to Steam or Apple, for the features below.

No account, no server of ours

Bullet Glory does not ask you to sign up or log in to anything of ours. We do not run a server for it.

No advertising, analytics or tracking

The game contains no ads, no analytics, no crash reporting and no tracking, and it does not use your device’s advertising identifier.

Data that stays on your device

Your stats, ships, progress, achievements, daily challenge records, settings and replays are saved on your device. The game also keeps a random number for this install, so it can tell which device wrote a save when two devices sync. It is not linked to you, and it never leaves your device. On iPhone and iPad the game also writes a log file of its own technical messages on the device. It stays there, and we never receive it. Deleting the game deletes all of this.

Steam

On Windows, macOS, Linux and Steam Deck, the game uses Steam for cloud saves, achievements, stats and leaderboards. Steam Cloud keeps your stats, ships and progress in your Steam account. When you post a score to a leaderboard, the game stores that run’s replay in Steam Cloud and attaches it to your entry, and other players can see your Steam name and score and watch the replay. Valve handles all of this under the Steam privacy policy.

iPhone and iPad

The game uses iCloud to keep your stats, ships and progress in your own iCloud account, in a private database we cannot read. It uses Game Center for achievements and leaderboards. When you post a score to a Game Center leaderboard, the game publishes that run’s replay to a public iCloud database so other players can watch it. That record holds the replay, the leaderboard, the score, the time and your Game Center player ID. Apple handles iCloud and Game Center under the Apple privacy policy.

Local co-op

Co-op is for players on the same computer. It sends nothing over a network, and co-op runs are not posted to leaderboards.

Purchases

On iPhone and iPad the game is free to try, and one in-app purchase unlocks the full game. Apple handles the payment; we never see your payment details. The game keeps a note on your device that the full game is unlocked. On Steam, the game and its demo are bought and downloaded through Steam.

Deleting your data

Children

Bullet Glory has no chat, no ads and no account of ours, and we do not knowingly collect personal data from children. Leaderboards show the Steam or Game Center name a player already uses, and Apple’s and Valve’s parental controls apply to those services.

Changes

If this policy changes, we will update it here and change the effective date above.

Contact

Questions about this policy? Email hello@fakewaffle.com.